Interesting game. I really dig the brotato inspiration, the art and animations are amazing! And the sound design is good, no music though? Overall a very solid submission
Thanks! Can’t take much credit for sounds though, I used a sound asset pack. And sadly I didn’t really have time to find music, was in crunch mode the last day.
interesting take on the twin-stick shooter genre! having to stay close to enemies in order to level up and improve your character is a neat risk-reward system.
one problem I had was that there would be times an enemy would spawn right on top of me with barely any time for me to react. I think this could be improved by making it more obvious where an enemy is about to spawn. other than that, great work!
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Interesting game. I really dig the brotato inspiration, the art and animations are amazing! And the sound design is good, no music though? Overall a very solid submission
Good Job!
Thanks! Can’t take much credit for sounds though, I used a sound asset pack. And sadly I didn’t really have time to find music, was in crunch mode the last day.
interesting take on the twin-stick shooter genre! having to stay close to enemies in order to level up and improve your character is a neat risk-reward system.
one problem I had was that there would be times an enemy would spawn right on top of me with barely any time for me to react. I think this could be improved by making it more obvious where an enemy is about to spawn. other than that, great work!