"Somewhere far away, in the land shrouded in shadow, there stands a singular Tower. It wasn’t built by a hand of man, but transmuted out of thin air by an unholy power. And atop of that Tower sits the Mad Alchemist, the king of this godless kingdom. While he sits on his throne, while he holds the very prima matter of this world in his hand, no hope will shed a light at this land.

So go, brave one, go climb the Tower, and face its evils!"

Transmuted Tower is a bullet-hell arcade about climbing a tower and using alchemy to deal with enemies. Dash around or deflect their shots back at them! Take advantage of the 4 elements — air, earth, fire, and water — and the way they interact with each other.

Hint for how the alchemy works

It's not quite clear from the game's explanation how enemy shields work. I wanted to leave this mechanic for player to discover on their own. But basically, opposite elements destroy each other:

  • Fire destroys and is destroyed by Water,
  • Air destroys and is destroyed by Earth.


— Controls —

  • [WASD] or [Left Stick] to move
  • [Mouse] or [Right Stick] to aim
  • [Space] or [A] to dash
  • [LMB] or Bumpers to deflect

In Options you can choose level to start from, or enable autoaim to make game easier. Kinda recommended when playing with a controller.


This game was made during the 2 week Pirate Software Game Jam 15, with the theme "Shadows and Alchemy". The design document can be found here.

— Used assets —

Fonts

  • IndieFlower
  • KodeMono
  • Ubuntu

SFX

  • Kenney - Impact Sounds
  • Kenney - RPG Audio
  • Kenney - Input Prompts
StatusPrototype
PlatformsWindows, Linux, HTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
Author👁️neiromancer
GenreAction
Made withUnity
Tags2D, Bullet Hell, Pixel Art, Short, Singleplayer, Top-Down, Unity
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilityHigh-contrast, Interactive tutorial

Download

Download
Transmuted Tower WIN.zip 27 MB
Download
Transmuted Tower LINUX.zip 30 MB
Download
Design Document (Google doc)
External

Development log

Comments

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Nice idea and good mechanics.

I'm bad at it, and I have a hard time hitting the projectiles with the right timing and angle, they rarely go on the enemies.

And the random part for the shields is not really fun.

this is a really solid experience! the mechanics work well, and I like the little detail of the "main menu" being a physical level you walk around in. Only complaint I have is that there aren't more levels. very good work!

This was a very fun experience!

I will say, the bosses were very good and the whole pacing of the game is great!

It is also VERY polished and feels GREAT to play.

The only thing I think you might've been able to do more with is the "Alchemy" part of the theme.

Awesome game though!

I enjoyed it thoroughly !

Now, I think the hitbox of the sworswing should be bigger, you really need to glue to the projectiles to deflect them. Still, the hitbox linger long, so it wasn't a horrible issue.

I like the shield mechanic, it's a shame you didn't use it. Enemies shield themselves and very rarely give you the element to break it. Most of the time I was just waiting for the shield to disappear because of it.

I wish they were a bit of music too.

It's a cool entry and I had fun playing it, also i want to thank you for not making the game hard and punishing !

It’s definitely just the time issue. I didn’t want to introduce shields too early, so they are only relevant on the last couple of levels. But any hypothetical level that comes after that would also feature this mechanic.

Same with music. I wanted to make something, but was too tired to, so settled on some ambient sounds.

This is an awesome concept! It was really fun using the deflection mechanic and the different enemy attacks were really fun to engage with! Awesome job!

Very satisfying. It feels like something that could become popular.

GG 10/10

Great game and interesting mechanics! I found myself not using the space as much, but the concept and execution are great

Cool game, controls feel good and fun mechanic to use the enemies projectile against themselves. Also animation of the emelies look cool!

(1 edit)

Your game has the JUICE! Lovely player feedback; it feels amazing to whip projectiles back at your enemies and the screenshake is a nice touch. Everything squashes and stretches. I could waste a lot of time playing this one!

Thanks, gonna go check out your submission!